Pokemon Conquest Rom Anti Piracy Patch
Official Pokemon Conquest Discussion Thread. (Just use a clean ROM; no patch needed!). You could change the topic to Pokemon Conquest (Don't ask for rom links.
DraStic Nintendo DS emulator by Exophase (exophase@gmail.com) ~ desperate times call for drastic measures ~ -- Changelog -- Legend: @: optimization +: new feature #: bug fix -: removed feature *: Note r2.4.0.0p: +: Added high-resolution 3D mode. Enhances DS 3D graphics so they're rendered at 512x384 resolution instead of 256x192. Has a big performance overhead and therefore works best with high end quad-core devices. #: Fixed a bug causing garbled graphics when capture is set to use invalid VRAM banks. Fixes graphical problems in Doki Doki Majo games. #: Fixed multiple bugs with 2D sprites. Fixes glitches in Puyo Pop Fever, Wario Ware DIY, Final Fantasy Tactics A2, and probably others.
#: Fixed an incorrect implementation of VRAM bank mirroring. Fixes missing graphics in Daniel X.
#: Added a workaround that turns off deferred rendering to fix graphics glitches in Florist Shop. #: Added timing fixes that address problems in Zhu Zhu Babies and Will o' Wisp DS. #: Fixed a glitch in the custom BIOS that caused audio pitch and volume to be incorrect in some games that used them. Fixes Chrono Trigger and probably others. #: Fixed implementation of strange viewport values to work like it does on a DS.
Fixes missing graphics in Americal Girl: Kit's Mystery Challenge. #: Fixed switching the 2D engine screens mid-frame. Fixes map scroll in Zelda Phantom Hourglass. #: Fixed a bug with fog causing green dots to appear in some games like Animal Crossing and Zelda Spirit Tracks.
#: Fixed a savestate issue with audio. Prevents the sound from becoming extremely bad on savestate loads in Golden Sun Dark Dawn.
#: Fixed bug causing graphics problems in some games on x86 devices. Fixes Solatarobo. #: Fixed implementation of toon highlight shading to modulate against R instead of RGB. Fixes color of tile highlighting in Advance Wars DS. #: Added more robust check for mapped memory, fixes crashes on some devices.
@: Optimized screen darkening in 16-bit mode and brightening in all modes. A love supreme john coltrane pdf files download. @: Changed in-game save generation code to only update the parts of the file that were modified.
Makes an especially large difference for games with very big save files, eg Wario Ware DIY (32MB NAND) r2.3.0.2p: #: Fixed slowdown in Pokemon Mystery Dungeon: Explorers of Sky. R2.3.0.1p: #: Fixed regression with graphical glitches caused during fog rendering. R2.3.0.0p: +: Emulator crashes will now save an input log if possible, to facilitate reproducing the crash. +: Savestate is now saved to a temporary file first, so if a crash happens while the state is being saved it won't overwrite the old one. +: Savestates made using BIOS files not currently in use will now switch to those files if they're in the system directory. +: Homebrew games now pass a NitroFS path.
Needed to run Minecraft DS. +: Added DeSmuME footer to.dsv save files, allowing them to load in DeSmuME 0.9.10. +: Implemented custom cheat files. See the cheats section for more information.
+: Added slot 2 (GBA cart) loading support, which can be used to access bonus content in some games. See the slot 2 section for more information.
@: Improved performance of indirect branches. @: Special cased IRQ and SWI block lookups, slight performance improvement possible. @: Optimized perspective division in geometry code. @: Minor optimizations to 2D + 3D compositing code. @: Optimized 3D polygons where W is constant.
@: Optimized 3D polygons where no pixels fail occlusion tests. @: Optimized 3D to remove zero-length rows early. @: Saving savestates now happens in the background so it doesn't necessarily stall the emulator completely.