Xbox 360 Dead Or Alive 4 Iso
Submitted on 1/31/2018 Review title of SPEEDFREAK6988Not a good value,but a solid game Now this is rediculous! 1:$92 for a ******* costume pass is beyond greed,if you buy this your being ripped off flat out by teamninja!At that price Id rather see loot boxes and I vehemently dispise them,2:I quit playing for awhile and my Senran Kagura costume for Marie Rose wont work even though I paid cash to get it!!! $7.99 for the costume originally and its installed but refuses to show at all in her costume select screen! Im about to launch a complaint against Koei Tecmo because they obviously dont care!!!
Submitted on Review title of Blitzball HeroSuper Depressing I loved the DOA series. The bright colors, the ridiculous CGI Cutscenes, the easy pickup and play functionality. Although I enjoy the technicallity of games like Virtua Fighter, the biggest draw for the DOA games is their simplicity. No matter who you are or how many hours you spent with the game, you feel like you had a chance to win.Well with that said DOA 5 throws all of that out of the window. The bright anime graphics now have a layer of grime as if they came out of a the 90's grunge scene. But most damning is the gameplay.
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Start dead-or-alive-5-xbox-360.iso download by clicking the bottom blinking button. Copy dead-or-alive-5-xbox-360.iso to your Xbox 360 (using a external hardrive) or just burn it on DVD. When it Dead or Alive 5 ISO prompts for installation,install Dead or Alive 5 on Xbox 360. Dead or Alive 5 Xbox 360 free ISO was checked working as on.
If DOA had an illigimate child with VirtuaFighter, Street Fighter and Mortal Kombat it would look exactly like this game. The complicated strings, the never ending combo's, the small counter window, supermoves, cliffhangers. The game is less DOA and more of a missmash of every fighting game in the past 5 years, lacking any conviction or confidence to just be DOA.So long DOA, you're no longer the series I fell in love with back in 2001.
From what I have seen many people have tried to mod doa4, the problem being, there have been a mod here and there tried by a modder or two and nothing really came together. I have created this thread to bring together any data about modding doa4. I have seen topics with things as simple as making Kokoro's Kimono playable and more complex as changing moves. If you know anything at all about doa4 modding, feel free to post here, and please do not link to other forums or websites because unfortunately I have found many topics with linked content that no longer exists. Honestly, it was a pipe-dream to try and reinvent DOA4 but all we could do we change stun, hit and block properties as well as manually hex-editing frames. All of DOA4's major system issues weren't able to be addressed with our limited knowledge and tools.
I wasn't even the guy that cracked anything, I'm not that clever, I just really like the under-the-hood type stuff in video games. Oh shit could Bass do some ridiculous stuff in these builds though. You guys had nooo idea. He was so ridiculous and fun.
Was it possible to make certain strings 2 in 1. Like in the case of Hayate's 4KK for example. It's 2 in 1 now in DOA5 but back then it wasn't, the second kick just came out fairly quickly so online (where most played) it wasn't being held. Also is it possible to force new strings and new moves in general. Like would we be able to recreate Hayate's DOA5 wind dash through giving him Kasumi's 3P+K: 3P+KP - Her elbow like normal but guard breaks for +3 or something. 3P+KK - Goes into 4H+K for Hayate, but with 4.1 launch and 5.0 relaunch properties. 3P+KP+K - Goes directly into Hayate's 1P+K launcher.
3P+KT - Doesn't matter which throw but Hokage would be fine. Then make his PPK6P+K cancel into it? It's just ideas. But I was interested in it last night when I first started thinking about how Ryu's Nin Stance could be put into DOA4 so the idea was to take Kasumi (6K) or Bayman's Knee's (I forgot his input) and put it as an option out of Nin stance. It make look dirty but it would open some new avenues. Is it possible?
Was it possible to make certain strings 2 in 1. Like in the case of Hayate's 4KK for example. It's 2 in 1 now in DOA5 but back then it wasn't, the second kick just came out fairly quickly so online (where most played) it wasn't being held. Also is it possible to force new strings and new moves in general.