The Saboteur Map Bug Patch

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IMHO Saboteur is one of the best games ever put out, but it is made nearly unplayable because the in game Full Map will not work with the latest video drivers. The map has two layers, the map itself and an overlay layer with targets, points of interests, people's locations, etc. The 1.03 beta patch for The Saboteur. See file details for a list of changes.

Affectionately known to its fans (myself included) as Grand Theft Nazi, The Saboteur was sabotaged on its PC release by fatal and damaging levels of DRM. Available through Gamersgate, technically but not realistically, up until earlier this year, I was sad yet hopeful to see it disappear from the lists.

My hope has been rewarded. GOG has just released a DRM-free edition of the genius sandbox WW2 game. (.I'd provide a link, but GoG Galaxy doesn't seem to work like that.) Currently it's 50% off as part of GoG's back-to-school sale (no mean sale in itself), but having beaten the game on PS3 years ago, I would say the game is well worth its current full price ($20) and even well worth its original price ($60) -- though since I do have it on PS3, I wouldn't pay that of course. Anyone who loves sandbox shooters will probably love this game.

Anyone who loves WW2 action games (especially in Western Europe) will probably love this game. Anyone who loves Paris noir during the war, may or may not like this game but you'll probably gush over the aesthetic! Did I buy and start installing this game immediately today? YOU BET I DID!

Will I be running an AAR of this? God willing and the creek don't rise!! In my case, the first problem would be that I have more than 2 cores to my processor, and the game's code doesn't know how to deal with that. (Probably due to its console origins?) The tech guys at GoG feel pretty confident they can set up a workaround.

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The saboteur game

Considering that the game was notorious in its own day for not working well on the PC, and that the multi-core problem was well known (I mean among people who tried to play it -- not to me), I'm surprised they released it without even addressing that problem yet. Some other problems apparently include the game freaking right the hell out if you dared to have a console-controller plugged into your computer when launching the game. It will work with the controller, but it must be plugged in after launch not before. No updates from GoG yet, but I wanted to clarify that there are TWO bugs related to multi-core crashing. Bug 1 triggers if the processor has exactly 4 cores running (which can be controlled from the BIOS of course, if anyone dares), and if the graphics card is from ATI instead of NVidia. In that case the game will actually launch, but then crash after the main screen at some point.

The solution currently is not too bad: tab out of the game while on the main menu screen, launch the Task Manager, select the Saboteur.exe, and look around until you find the affinity control, in order to disable cores 3 and 4 while running the game. This fix only works with this bug, and doesn't affect core usage elsewhere. (In fact, strictly speaking it doesn't even affect core usage in the game, since the crash happens from the game being confused in how to read the 3rd and 4th core with certain graphic card calls.) Bug 2 triggers if the processor has MORE THAN 4 cores running (which can be controlled from the BIOS etc.) I'm not sure it always happens with more than quad cores, but this is my problem. In this case, the game never launches at all, or possibly launches and quits or crashes silently so fast that it seems like (after the usual Windows Permission window asking if you really want to run this application) it never starts at all. GoG techs are still working on solving these problems, and feel like they can be fixed.